Introducing Character Animation with Blender by Tony Mullen

Introducing Character Animation with Blender by Tony Mullen

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Summary

Introducing Character Animation with Blender, 2 nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way.

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Introducing Character Animation with Blender by Tony Mullen

Introducing Character Animation with Blender, 2 nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the companion website, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2 nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.
Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, and lead animator on several short films, including the award-winning, live-action/stop-motion film Gustav Braustache and the Auto-Debilitator. He is the author of Blender Studio Projects: Digital Movie-Making; Mastering Blender; and Bounce, Tumble and Splash!: Simulating the Physical World with Blender 3D, all from Sybex.
SKU Unavailable
ISBN 13 9780470427378
ISBN 10 047042737X
Title Introducing Character Animation with Blender
Author Tony Mullen
Condition Unavailable
Binding Type Paperback
Publisher John Wiley and Sons Ltd
Year published 2011-04-21
Number of pages 480
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable