Introduction to 3D Game Programming with DirectX 12 by Frank Luna

Introduction to 3D Game Programming with DirectX 12 by Frank Luna

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Summary

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

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Introduction to 3D Game Programming with DirectX 12 by Frank Luna

No detailed description available for "Introduction to 3D Game Programming with DirectX 12".

For more than fifteen years, Frank Luna has been using DirectX to create dynamic 3D images. He has worked in 3D medical visualization, 3D architectural design software, and gaming, and is the author of three popular DirectX books. He graduated from the University of California, Irvine, with a bachelor's degree in mathematics.

SKU Unavailable
ISBN 13 9781942270065
ISBN 10 1942270062
Title Introduction to 3D Game Programming with DirectX 12
Author Frank Luna
Condition Unavailable
Binding Type Paperback
Publisher Mercury Learning & Information
Year published 2016-04-07
Number of pages 900
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.