Introduction to 3D Game Programming with DirectX 12
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Introduction to 3D Game Programming with DirectX 12 by Frank Luna
No detailed description available for "Introduction to 3D Game Programming with DirectX 12".For more than fifteen years, Frank Luna has been using DirectX to create dynamic 3D images. He has worked in 3D medical visualization, 3D architectural design software, and gaming, and is the author of three popular DirectX books. He graduated from the University of California, Irvine, with a bachelor's degree in mathematics.
| SKU | Unavailable |
| ISBN 13 | 9781942270065 |
| ISBN 10 | 1942270062 |
| Title | Introduction to 3D Game Programming with DirectX 12 |
| Author | Frank Luna |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Mercury Learning & Information |
| Year published | 2016-04-07 |
| Number of pages | 900 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |