Introdution to Level Design for PC Games
Summary
The feel-good place to buy books

Introdution to Level Design for PC Games by Andy Clayton
Extending the shelf life and appeal of games is becoming easier and easier for game players. By including game editors and other tools directly in the game, developers have made it possible for players to modify games with their own characters, levels, and other assets. This text is designed to help game enthusiasts make the transition from player to creator by teaching the fundamentals of creating levels, and the key aspects of game design. Using gmax, Discreet's free game editork, users learn everything necessary for creating and compiling their own levels. Not only should users get more gameplay, but they can learn the skills necessary to become a highly-marketable level creator.
Andy Clayton (Los Angeles, CA) is an experienced animator and 3D content producer. He is currently an instructor at the Art Institute of California Los Angeles, where he teaches a variety of animation courses and runs the motion capture studio. He has also developed customized courses for animators at major studios, including Virgin Interactive Entertainment, Universal Studios Creative, and Walt Disney Imagineering. He has worked exclusively with 3ds max for over 9 years.
| SKU | Unavailable |
| ISBN 13 | 9781584502050 |
| ISBN 10 | 1584502053 |
| Title | Introdution to Level Design for PC Games |
| Author | Andy Clayton |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Cengage Learning, Inc |
| Year published | 2003-12-31 |
| Number of pages | 350 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |