Introdution to Level Design for PC Games by Andy Clayton

Introdution to Level Design for PC Games by Andy Clayton

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Summary

This text is designed to help game enthusiasts make the transition from player to creator by teaching the fundamentals of creating levels, and the key aspects of game design.

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Introdution to Level Design for PC Games by Andy Clayton

Extending the shelf life and appeal of games is becoming easier and easier for game players. By including game editors and other tools directly in the game, developers have made it possible for players to modify games with their own characters, levels, and other assets. This text is designed to help game enthusiasts make the transition from player to creator by teaching the fundamentals of creating levels, and the key aspects of game design. Using gmax, Discreet's free game editork, users learn everything necessary for creating and compiling their own levels. Not only should users get more gameplay, but they can learn the skills necessary to become a highly-marketable level creator.
Andy Clayton (Los Angeles, CA) is an experienced animator and 3D content producer. He is currently an instructor at the Art Institute of California Los Angeles, where he teaches a variety of animation courses and runs the motion capture studio. He has also developed customized courses for animators at major studios, including Virgin Interactive Entertainment, Universal Studios Creative, and Walt Disney Imagineering. He has worked exclusively with 3ds max for over 9 years.
SKU Unavailable
ISBN 13 9781584502050
ISBN 10 1584502053
Title Introdution to Level Design for PC Games
Author Andy Clayton
Condition Unavailable
Binding Type Paperback
Publisher Cengage Learning, Inc
Year published 2003-12-31
Number of pages 350
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.