
Killer Game Programming in Java by Andrew Davison
This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games.-
Programming Collective Intelligence
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Understanding the Linux Kernel
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Visualizing Data
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Time Management for System Administrators
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AI for Games Developers
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Building Internet Firewalls
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TCP/IP Network Administration
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Writing Excel Macros with VBA 2e
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Linux Server Hacks
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Understanding Linux Network Internals
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Radius
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Designing Embedded Hardware
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Apprenticeship Patterns
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Using SANs & NAS
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LDAP System Administration
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XSLT
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Programming with QT 2e
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Astronomy Hacks
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High Performance Web Sites
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97 Things Every Project Manager Should Know
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Database in Depth
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SELinux
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Security and Usability
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Oracle PL/SQL Best Practices
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Unix Power Tools
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SOA in Practice
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BLAST
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Producing Open Source Software
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XML Schema
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Designing Gestural Interfaces
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802.11 Security
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The Complete FreeBSD
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Programming .Net Web Services
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Essential Blogging
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Cisco IOS Access Lists
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Managing Security with Snort and IDS Tools
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Essential PHP Security
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Understanding Open Source & Free Software Licensing
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Flex & Bison [With Access Code]
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Running Linux
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Internet Forensics
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Sharepoint User's Guide
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Linux Server Security
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Open Sources 2.0
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IPv6 Network Administration
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The Art of SQL
"Packed with Java content, with hundreds of links to even more informationThe last word in Java game programming." - Paul Hudson, Linux Format, October (Top Stuff Award)
Andrew has had a varied and interesting career as an educator, a researcher and an author. He enjoys some celebrity as the editor of Humour the Computer, a well-known anthology of funny stores, parodies and real-life incidents about life in the computer age, and as an amateur juggler! Formerly with the Computer Science Department at Melbourne University, he now lives in Singapore and teaches at the Prince on Songkla University.
| SKU | Unavailable |
| ISBN 13 | 9780596007300 |
| ISBN 10 | 0596007302 |
| Title | Killer Game Programming in Java |
| Author | Andrew Davison |
| Series | O'reilly Ser |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | O'Reilly Media |
| Year published | 2005-06-28 |
| Number of pages | 998 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |






































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