Killer Game Programming in Java
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Killer Game Programming in Java by Andrew Davison
This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games.
"Packed with Java content, with hundreds of links to even more informationThe last word in Java game programming." - Paul Hudson, Linux Format, October (Top Stuff Award)
Andrew has had a varied and interesting career as an educator, a researcher and an author. He enjoys some celebrity as the editor of Humour the Computer, a well-known anthology of funny stores, parodies and real-life incidents about life in the computer age, and as an amateur juggler! Formerly with the Computer Science Department at Melbourne University, he now lives in Singapore and teaches at the Prince on Songkla University.
| SKU | Unavailable |
| ISBN 13 | 9780596007300 |
| ISBN 10 | 0596007302 |
| Title | Killer Game Programming in Java |
| Author | Andrew Davison |
| Series | O'reilly Ser |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | O'Reilly Media |
| Year published | 2005-06-28 |
| Number of pages | 998 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |