Mastering Blender by Tony Mullen

Mastering Blender by Tony Mullen

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Summary

Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software.

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Mastering Blender by Tony Mullen

Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software.
Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College, where his courses include modeling and animation with Blender as well as the Python programming language (used for scripting in Blender). Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, or lead animator on several short films, including the award-winning short The Devices of Gustav Braustache, Bachelor of Science, and the recent live-action/stop-motion film Gustav Braustache and the Auto Debilitator, appearing at several international film festivals. He is the author of Introducing Character Animation with Blender and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, both from Sybex.
SKU Unavailable
ISBN 13 9780470407417
ISBN 10 0470407417
Title Mastering Blender
Author Tony Mullen
Condition Unavailable
Binding Type Paperback
Publisher John Wiley and Sons Ltd
Year published 2009-04-02
Number of pages 448
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.