Mathematics for Computer Graphics by John A Vince

Mathematics for Computer Graphics by John A Vince

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Summary

This text covers all mathematical techniques needed to resolve geometric problems and design computer programs for computer graphic applications. It also discusses problem-solving techniques using vector analysis and includes a chapter on geometric algebra.

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Mathematics for Computer Graphics by John A Vince

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus - and unusually in a student textbook - a chapter on geometric algebra is included.
From the reviews of the third edition: Slim volume could be a computer graphics student's (and professor's) next best friend... the style of writing is crisp and the approach is practical. Although the theory is light, rigorous detailed derivations on each topic, sometimes from more than one approaches are plentiful and characterize the author's approach throughout the entire book. It is surprising to find really practical mathematics packaged in fewer than 300 pages. For those studying or teaching computer graphics, this book will be a valuable companion to have on hand. (Anthony J. Duben, ACM Computing Reviews, September, 2010)
John Vince has been writing books for 25 years. Previous publications with Springer include: Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5 Vector Analysis for Computer Graphics Springer, 2007, ISBN 978-1-84628-803-6 Mathematics for Computer Graphics Springer, 2006, ISBN 1-84628-034-6 Introduction to Virtual Reality Springer, 2004, ISBN 1-85233-739-7 More information can be found at http://www.johnvince.co.uk/
SKU Unavailable
ISBN 13 9781849960229
ISBN 10 1849960224
Title Mathematics for Computer Graphics
Author John A Vince
Series Undergraduate Topics In Computer Science
Condition Unavailable
Binding Type Paperback
Publisher Springer London Ltd
Year published 2010-02-16
Number of pages 308
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.