Mathematics for Computer Graphics by John Vince

Mathematics for Computer Graphics by John Vince

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Summary

Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications.

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Mathematics for Computer Graphics by John Vince

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic, and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates,
SKU Unavailable
ISBN 13 9781846280344
ISBN 10 1846280346
Title Mathematics for Computer Graphics
Author John Vince
Condition Unavailable
Binding Type Paperback
Publisher Springer London Ltd
Year published 2005-11-09
Number of pages 264
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable