
Maya Studio Projects by Michael Mckinley
Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created.
Michael McKinley is a veteran game artist, primarily serving as an environment artist for several titles, including Tomb Raider: Anniversary, NFL Street 3 , and many others. He currently works for Zombie Studios in Seattle, Washington, where he created environments and props for Saw as well as other prominent titles. He is the author of The Game Artist's Guide to Maya and The Game Animator's Guide to Maya , both from Sybex.
| SKU | Unavailable |
| EAN | 9780470524039 |
| Title | Maya Studio Projects |
| Release date | 2010-03-05 |
| Studio | Sybex |
| Condition | Unavailable |
| Note | Unavailable |
| By (author) | Michael McKinley |