
No-Code Video Game Development Using Unity and Playmaker by Michael Kelley
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!
Michael Kelley was drafted and deployed to Vietnam in 1969, where he was severely wounded and spent more than six months in the hospital. He earned an MFA after his release and went to work as a county appraiser while also pursuing a career as an artist. His artwork inspired by Vietnam has been widely shown, and he has written numerous essays on his experiences. This book is the culmination of a five-year labor of love. Michael died in December of 2011.
| SKU | Unavailable |
| ISBN 13 | 9781498735650 |
| ISBN 10 | 1498735657 |
| Title | No-Code Video Game Development Using Unity and Playmaker |
| Author | Michael Kelley |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Taylor & Francis Inc |
| Year published | 2016-06-07 |
| Number of pages | 292 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |