Pause & Effect by Mark Stephen Meadows

Pause & Effect by Mark Stephen Meadows

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Summary

Any interactive medium whether it be a game or a website is only as good as the underlying narrative that pulls the story or experience together. Mark Meadows explains the key elements that have to be united to develop a successful interactive narrative.

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Pause & Effect by Mark Stephen Meadows

Any interactive medium whether it be a game or a website is only as good as the underlying narrative that pulls the story or experience together. Mark Meadows explains the key elements that have to be united to develop a successful interactive narrative.

Mark Stephen Meadows is an artist and writer, currently living in Paris. He was most recently Creative Director for a venture of Stanford Research Institute and prior to that held the post of Artist-In-Residence at Xerox-PARC where he conducted research in reading and interactivity. He has been a professional designer in the realm of Interactive Media since 1993, creating works that defy traditional distinctions of "technology", "narrative" and "visual art."

His 3D animation and interactive design has touched companies from Lucasfilm to Microsoft, and he has been exhibiting his mixed media artwork since 1987 in galleries and museums throughout the United States and Europe. Meadows' work has received awards from Ars Electronica, the Cooper-Hewitt National Design Museum, and the National Information Infrastructure (NII) highest honors, among others.

SKU Unavailable
ISBN 13 9780735711716
ISBN 10 0735711712
Title Pause & Effect
Author Mark Stephen Meadows
Condition Unavailable
Binding Type Paperback
Publisher Pearson Education (US)
Year published 2002-09-19
Number of pages 272
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.