Physics for Game Programmers by Grant Palmer

Physics for Game Programmers by Grant Palmer

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Summary

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background!

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Physics for Game Programmers by Grant Palmer

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.
SKU Unavailable
ISBN 13 9781590594728
ISBN 10 159059472X
Title Physics for Game Programmers
Author Grant Palmer
Series Books For Professionals By Professionals
Condition Unavailable
Binding Type Paperback
Publisher APress
Year published 2005-04-20
Number of pages 472
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.