Physics for Games Developers by David M Bourg

Physics for Games Developers by David M Bourg

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Summary

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

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Physics for Games Developers by David M Bourg

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to David's practical engineering background, he's professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massively multiplayer online role-playing game, several Java-based multiplayer games, and the porting of Hasbro's "Breakout" to the Macintosh.
SKU Unavailable
ISBN 13 9780596000066
ISBN 10 0596000065
Title Physics for Games Developers
Author David M Bourg
Condition Unavailable
Binding Type Paperback
Publisher O'Reilly Media
Year published 2001-12-18
Number of pages 344
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.