Pro Java 6 3D Game Development by Andrew Davison

Pro Java 6 3D Game Development by Andrew Davison

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Summary

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

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Pro Java 6 3D Game Development by Andrew Davison

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.
SKU Unavailable
ISBN 13 9781590598177
ISBN 10 1590598172
Title Pro Java 6 3D Game Development
Author Andrew Davison
Series Expert's Voice In Java Ser
Condition Unavailable
Binding Type Hardback
Publisher APress
Year published 2007-04-25
Number of pages 528
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.