Production Pipeline Fundamentals for Film and Games by Renee Dunlop

Production Pipeline Fundamentals for Film and Games by Renee Dunlop

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Summary

Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.

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Production Pipeline Fundamentals for Film and Games by Renee Dunlop

Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
SKU Unavailable
ISBN 13 9780415812290
ISBN 10 0415812291
Title Production Pipeline Fundamentals for Film and Games
Author Renee Dunlop
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2014-02-03
Number of pages 376
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.