Programming Vertex & Pixel Shaders by Wolfgang Engel

Programming Vertex & Pixel Shaders by Wolfgang Engel

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Summary

A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).

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Programming Vertex & Pixel Shaders by Wolfgang Engel

A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www gamedev.net and www gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming.
SKU Unavailable
ISBN 13 9781584503491
ISBN 10 1584503491
Title Programming Vertex & Pixel Shaders
Author Wolfgang Engel
Condition Unavailable
Binding Type Paperback
Publisher Cengage Learning, Inc
Year published 2004-09-07
Number of pages 400
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable