Pygmalion by Smith

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Pygmalion by Smith

iii Preface The following is a map of this document. Chapters 1,2 --A psychological model of creative thought, forming the basis for the PYGMALION design principles. Chapter 3 --Other projects which adhere to some of the same principles. Chapters 4,5 --The PYGMALION programming environment in detail. Chapter 6 --Examples of PYGMALION programs and data structures. Chapter 7 --Conclusions and suggestions for the future. This paper places equal emphasis oil presenting a psychological model of thought and using the model in a computer environment. Readers interested in aspects of creative thoug-ht which can be assisted by a computer should read chapters I and 2. Readers interested in how the PYGMALION system attempts to stimulate creative thought should look at chapter 6 (mostly pictures) to get the flavor, then read chapters 4 and 5. The works of others which deal with the same aspects are described in chapter 3. Chapter 7 suggests areas for future exploration. Thorough readers will read the chapters in order. Chapter 6 and 4-A through 4-D are a minimal set for readers in a hurry. There are three parts to this report.
SKU Unavailable
ISBN 13 9783764309282
ISBN 10 3764309288
Title Pygmalion
Author Smith
Series Interdisciplinary Systems Research
Condition Unavailable
Binding Type Paperback
Publisher Birkhauser Verlag AG
Year published 1977-01-01
Number of pages 190
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.