Real-Time 3D Terrain Engines Using C++ and DirectX9 by Greg Snook

Real-Time 3D Terrain Engines Using C++ and DirectX9 by Greg Snook

Regular price
Checking stock...
Regular price
Checking stock...
Summary

Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to design a complete 3D game engine for outdoor environments using DirectX and C++.

The feel-good place to buy books
  • Free US shipping over $15
  • Buying preloved emits 41% less CO2 than new
  • Millions of affordable books
  • Give your books a new home - sell them back to us!

Real-Time 3D Terrain Engines Using C++ and DirectX9 by Greg Snook

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.
Snook has published two novels which include The Down Turn and her debut title Karma's Kiss. Snook was born and raised in Richmond, Virginia. She graduated from Huguenot High School in 1997. In 2005, she graduated from J. Sargeant Reynolds Community College where she earned an Associate Degree in Science with a major in Business Administration. She continued her education at Virginia Commonwealth University where she received a Bachelor's in Science in 2007. As a young teen she poured her heart into short stories and poems as an outlet. With writing in her heart she always wanted to write a book. While balancing a career and family life, she set out to complete her first novel. Snook currently resides in the Richmond area with her family. Her upcoming titles are The Day The Walls Cried and Karma's Kiss 2.
SKU Unavailable
ISBN 13 9781584502043
ISBN 10 1584502045
Title Real-Time 3D Terrain Engines Using C++ and DirectX9
Author Greg Snook
Condition Unavailable
Binding Type Mixed media product
Publisher Cengage Learning, Inc
Year published 2003-06-30
Number of pages 374
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.