Reality is Broken by Jane Mcgonigal

Reality is Broken by Jane Mcgonigal

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Summary

Shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. This title reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends.

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Reality is Broken by Jane Mcgonigal

More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
The book serves as an ambitious call to arms to games designers to make the real world as satisfying as the virtual world of gaming.. There are a number of astute observations here, with lots of big ideas that will undoubtedly come into focus over the coming years, and it will serve as a n effective anecdote to the relentless dismissal of gaming culture. -- Davin O'Dwyer * Irish Times *
Reality is broken is the most powerful justification yet for computer games as part of our central literacies - parallel to literature or movies in the way they connect our motivations and energies within the challenges of understanding and intervening in our social worlds -- Pat Kane * Independent *
Jane McGonigal is a world-renowned designer of alternate reality games - or, games that are designed to improve real lives and solve real problems. She is a two-time New York Times bestselling author of Reality is Broken and SuperBetter. Her TED talks have had more than 15 million views. Jane is also a future forecaster. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group. Her future forecast work has been featured in The Economist, Vanity Fair, The New Yorker, O Magazine, Fast Company, The New York Times Science section, and more. She teaches a course on 'How to Think Like a Futurist' at Stanford University, and has taught game design and theory at UC Berkeley and the San Francisco Art Institute. She enjoys speaking to global audiences. A former New Yorker she now lives in San Francisco.
SKU Unavailable
ISBN 13 9780224089258
ISBN 10 0224089250
Title Reality is Broken
Author Jane Mcgonigal
Condition Unavailable
Binding Type Paperback
Publisher Vintage Publishing
Year published 2011-02-03
Number of pages 400
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.