Rotation Transforms for Computer Graphics by John Vince

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Summary

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space.

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Rotation Transforms for Computer Graphics by John Vince

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space.

From the reviews:

“This book is devoted to rotation transforms applied in computer graphics… The aim of the book is to take the reader through the important ideas and mathematical techniques associated with rotation transforms, without becoming too pedantic about mathematical terminology. … is presented in an accessible fashion, with many examples and figures explaining the theory in an intuitive way. It is suitable for students, academics, researchers and professional practitioners who are interested in making 2D or 3D scenes and animations.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1221, 2011)

“The basic mathematics that underlies rotations in 2D or 3D graphics is straightforward. Making sure that the details are right can be maddening. The author of this book successfully brings order and method to the subject. … The book is a discussion of mathematical underpinnings. … This is a fine volume that should be of use to anyone who actually writes graphics (or robotics) libraries, and also to those who use animation packages and want to understand what is happening under the hood.” (Paul LaFollette, ACM Computing Reviews, September, 2011)

Prof John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics, and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University, and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

  • Matrix Transforms for Computer Games and Animation (2012)
  • Expanding the Frontiers of Visual Analytics and Visualization (2012)
  • Quaternions for Computer Graphics (2011)
  • Rotation Transforms for Computer Graphics (2011)
  • Mathematics for Computer Graphics, 3rd Edition (2010)
SKU Unavailable
ISBN 13 9780857291530
ISBN 10 085729153X
Title Rotation Transforms for Computer Graphics
Author John Vince
Condition Unavailable
Binding Type Paperback
Publisher Springer London Ltd
Year published 2011-01-11
Number of pages 232
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.