Software Engineering and Computer Games by Rudy Rucker

Software Engineering and Computer Games by Rudy Rucker

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Summary

This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects, or computer game design and programming.

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Software Engineering and Computer Games by Rudy Rucker

This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects, or computer game design and programming.
"This book should be a requirement of anyone that wants to write games - period" Andre Lamothe, author and CEO of Xtreme Games
Rudy Rucker is Professor in the Department of Computer Science at San Jose State University, California. He is the author of more than 20 books ranging through popular science and historical novels to science fiction, twice winning the Philip K Dick Award for best paperback SF novel of the year. Software projects he has contributed to include Rudy Rucker's Cellular Automata Laboratory, James Gleick's CHAOS: The Software and BOPPERS: Artificial Life Laboratory.
SKU Unavailable
ISBN 13 9780201767919
ISBN 10 0201767910
Title Software Engineering and Computer Games
Author Rudy Rucker
Condition Unavailable
Binding Type Paperback
Publisher Pearson Education (US)
Year published 2002-11-12
Number of pages 648
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.