SVG Essentials by J David Eisenberg

SVG Essentials by J David Eisenberg

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Summary

Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, from the basics to more complicated features.

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SVG Essentials by J David Eisenberg

Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device - from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG simplifies tasks like: creating Web sites whose graphics reflect the content of the page; changing automatically if the content changes; generating graphs and charts from information stored in a wide variety of sources; exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams; creating diagrams that users can explore by zooming in and panning around; generating bitmap images for use in older browsers using simple automatable templates; managing graphics that support multiple languages or translations; and creating complex animation. By focusing sharply on the markup at the foundation of SVG, the book offers a solid base on which to create custom tools. Explanations of key technical tools - like XML, matrix math, and scripting - are included as appendices, along with a reference to the SVG vocabulary.
J. David Eisenberg is a programmer and instructor living in San Jose, California with his cat, Tabitha. David has a talent for teaching and explaining. He has developed courses for CSS, JavaScript, CGI, and beginning XML. He also teaches C and Perl at De Anza Community College in Cupertino. David has written articles for xml.com and alisapart.com on topics such as Javascript and the Document Object Model, XML validation, XSL Transformations and Formatting Objects, and (surprise) SVG. His on-line courses provide introductory tutorials for Korean, Modern Greek, and Russian. David has also been developing education software since 1975, when he worked with the Modern Foreign Language project at the University of Illinois to develop computer-assisted instruction on the PLATO system. He co-authored several of the in-box tutorials shipped with the venerable Apple II computer. David did the programming for the multimedia CD-ROM version of a series of children's stories, and the programming for beginning Algebra and Spanish discs. When not programming, David enjoys digital photography, reading science fiction, and riding his bicycle.
SKU Unavailable
ISBN 13 9780596002237
ISBN 10 0596002238
Title SVG Essentials
Author J David Eisenberg
Condition Unavailable
Binding Type Paperback
Publisher O'Reilly Media
Year published 2002-03-12
Number of pages 335
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.