
The True Game by Sheri S Tepper
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.
In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...
Born in Denver, Colorado in 1929, Sheri S. Tepper began her writing career in her fifties. She has produced numerous works across genres including science fiction, fantasy, mystery, and poetry. A noted feminist and environmental writer, Tepper has received a New York Times Notable Book citation, a 1991 Locus Award for Best Fantasy Novel, and has been nominated for both the Hugo and Mystery Writers of America Edgar awards. Now in her seventies, Tepper continues to write, commenting in a recent SciFi.com online interview that aspiring writers must: Write every day... Even if you don't feel like it, even if you hate the idea, write every single solitary day.
| SKU | Unavailable |
| ISBN 13 | 9780441003310 |
| ISBN 10 | 0441003311 |
| Title | The True Game |
| Author | Sheri S Tepper |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Penguin Putnam Inc |
| Year published | 1996-06-01 |
| Number of pages | 512 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |