
Visual Computing by Richard Mark Friedhoff
This text covers the many applications of modern computer graphics from science to special effects for film and television. It explains how one sees and interprets light, space, colours and perspective and how computer graphic designers should understand the psychology of perception.-
Why Zebras Don't Get Ulcers
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Mathematics
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Powers of Ten
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Constructing the Universe
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Eye, Brain and Vision
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Plants, People and Culture
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Memory
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Conservation and Biodiversity
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The Origin of Modern Humans
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The Emergence of Agriculture
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Patterns in Evolution
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Molecules and Mental Illness
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Images of Mind
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Investigating Disease Patterns
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Gravity's Fatal Attraction
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Evolving Brains
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Earthquakes and Geological Discovery
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A Journey into Gravity and Spacetime
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Extinction
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The Evolving Coast
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From Quarks to the Cosmos
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The Second Law
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Life Processes of Plants
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Aging
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Cosmic Clouds
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Consciousness
| SKU | Unavailable |
| ISBN 13 | 9780716750598 |
| ISBN 10 | 0716750597 |
| Title | Visual Computing |
| Author | Richard Mark Friedhoff |
| Series | "Scientific American" Library |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Scientific American Library |
| Year published | 2000-09-01 |
| Number of pages | 152 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |

























