Writing for Animation, Comics, and Games by Christy Marx

Writing for Animation, Comics, and Games by Christy Marx

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Summary

Satisfy the demands of today's entertainment writing industry & create scripts for multiple visual genres!

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Writing for Animation, Comics, and Games by Christy Marx

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
This book will not teach you how to write, but rather is to help someone who can write learn how to write in the correct format and follow the right rulesIt is about the craft of writing, the practical rules, guidelines, tips, and tricks that will prepare you to approach these fields on a professional level of competency.- HTReview,January 2007

Based in Los Angeles, California.
Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

SKU Unavailable
ISBN 13 9780240805825
ISBN 10 0240805828
Title Writing for Animation, Comics, and Games
Author Christy Marx
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2006-10-25
Number of pages 248
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.