
ZBrush Studio Projects by Ryan Kingslien
Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters.
Ryan Kingslien is the founder of www.zbrushworkshops.com. He was the first product manager for ZBrush at Pixologic, where he meshed programmers and artists to help create some of the revolutionary tools in ZBrush. He also created the first industry-standard curriculum and documentation that helped bring ZBrush to companies such as ILM, Sony Pictures Imageworks, and Electronic Arts.
| SKU | Unavailable |
| EAN | 9780470872567 |
| Title | ZBrush Studio Projects |
| Release date | 2011-03-11 |
| Studio | Sybex |
| Condition | Unavailable |
| Note | Unavailable |
| By (author) | Ryan Kingslien |