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Rig it Right! Maya Animation Rigging Concepts Tina O'Hailey

Rig it Right! Maya Animation Rigging Concepts By Tina O'Hailey

Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey


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Rig it Right! Maya Animation Rigging Concepts Summary

Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin?

Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina OHailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.

About Tina O'Hailey

Tina OHailey is the Dean of the School of Digital Media at SCAD; prior to that, O'Hailey was the Associate Chair of Animation and a professor of animation. She spent the first part of her career working as an industry trainer for Walt Disney Feature Animation, Dreamworks animation and Electronic Arts.

Table of Contents

Introduction. Basic Concepts. Props, Pivot Points, Hierarchies. Deformers. User Controllers. Utility Nodes and Custom Attributes. Joints. Blendshapes and Set Driven Key. The Biped. The Biped. Skinning. Upper Body, Lower Body, Root: Always Have a Cha-cha. Feet and Knees: Simple, Group-based, and Joint-based Feet. Spines: FK, Spline, SDK (Set Driven Key). Arms, Elbows, and Clavicles: Single-chain, Triple-chain with Wrist Twist (SDK or Cluster). Hands: SDK, SDK and Keyable CNTRLS. Eyes, Blinks, and Smiles. Master CNTRL and Scale-able Rigs. Advanced Topics. Advanced Controls. Stretchy. Broken Rigs and Dangly Bits. Epilogue: Happily Ever After.

Additional information

GOR008112773
9780240820798
0240820797
Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey
Used - Very Good
Paperback
Taylor & Francis Ltd
2013-02-26
304
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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