
Interactive Experience in the Digital Age by Linda Candy
The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.-
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Cuteness Engineering
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Cross-Cultural Computing: An Artist's Journey
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Emergence in Interactive Art
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Curating the Digital
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Collective Principles and the Formation of the Internet
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Human-Computer Creativity
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Transformative Museum Experiences
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Creativity in the Digital Age
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Artificial Media
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Augmented Reality in Tourism, Museums and Heritage
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Augmented Reality Art
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Explorations in Art and Technology
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Personal Multimedia Preservation
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Museum Experience Design
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Rhythm, Play and Interaction Design
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Creative Convergence
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The Algorithmic Dimension
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The Language of Creative AI
“The book investigates a broad range of artistic forms, enabling technologies, and evaluation methods, putting forward an interdisciplinary research agenda relating HCI and digital art… this book is a timely publication that can be highly beneficial to practitioners and researchers engaged in the creative arts.” (Evangelia Kavakli, Computing Reviews, June, 2015)
Sam Ferguson, Junior Research Fellow, Christ Church, University of Oxford Sam Ferguson graduated from New College, Oxford, in French and Classics in 2008. In 2014 he completed a doctorate, also at New College, focusing on the history of the diary in French writing. During his doctorate he spent a year teaching as a lecteur at the Universite Paris Nanterre. He is a Junior
Research Fellow at Christ Church, Oxford, and his research touches on various aspects of life-writing, and the works of Andre Gide and Roland Barthes. He also teaches on a range of French language and literature courses at Oxford University.
| SKU | Unavailable |
| ISBN 13 | 9783319350523 |
| ISBN 10 | 3319350528 |
| Title | Interactive Experience in the Digital Age |
| Author | Linda Candy |
| Series | Springer Series On Cultural Computing |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer International Publishing AG |
| Year published | 2016-08-23 |
| Number of pages | 267 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |































