
The Language of Creative AI by Craig Vear
Creative AI defines art and media practices that have AI embedded into the process of creation, but also encompass novel AI approaches in the realisation and experience of such work, e.g.-
Computational Art at the Venice Biennale (1970–2015)
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Art History in the Age of Artificial Intelligence
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Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies
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Visual Heritage: Digital Approaches in Heritage Science
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Visual Heritage in the Digital Age
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Augmented Reality in Education
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Art and Culture in the Multiverse of Metaverses
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Visual Computing for Cultural Heritage
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Movement, Time, Technology, and Art
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Kawaii Engineering
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Tele-Improvisation: Intercultural Interaction in the Online Global Music Jam Session
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Music and Human-Computer Interaction
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Computation and the Humanities
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Cuteness Engineering
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Interactive Experience in the Digital Age
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Cross-Cultural Computing: An Artist's Journey
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Emergence in Interactive Art
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Curating the Digital
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Collective Principles and the Formation of the Internet
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Human-Computer Creativity
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Transformative Museum Experiences
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Creativity in the Digital Age
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Artificial Media
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Augmented Reality in Tourism, Museums and Heritage
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Augmented Reality Art
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Explorations in Art and Technology
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Personal Multimedia Preservation
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Museum Experience Design
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Rhythm, Play and Interaction Design
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Creative Convergence
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The Algorithmic Dimension
Craig Vear is Professor of Music and Computer Science at the University of Nottingham, UK. His research is naturally hybrid as he draws together the fields of music, digital performance, creative technologies, Artificial Intelligence, creativity, gaming, mixed reality and robotics. He has been engaged in practice-based research with emerging technologies for nearly three decades, and was editor for The Routledge International Handbook of Practice-Based Research, published in 2022. His recent monograph The Digital Score: Creativity, Musicianship and Innovation, was published by Routledge in 2019, and he is Series Editor of Springer’s Cultural Computing Series. In 2021 he was awarded a €2Million ERC Consolidator Grant to continue to develop his Digital Score research.
Fabrizio Augusto Poltronieri is a computer artist, researcher, and curator interested in the relationships between Art, Digital Media, Design, and Technology. His expertise is in developing creative coding and its exchanges with philosophical questions. He is an Associate Professor in Creative Technologies at IOCT (Institute of Creative Technologies), De Montfort University. He holds a PhD in Semiotics from the Pontifical Catholic University of São Paulo (PUC/SP), Brazil. In 2011-2012, he was awarded a fellowship to develop a Postdoctoral research project on the early days of computer art at the Royal College of Art in London. One of the outcomes of this research was a major exhibition with four pioneer computer artists. This exhibition, entitled ‘Primary Codes’, took place in Rio de Janeiro, Brazil, in 2015. His second Postdoctoral research, at Leuphana Universität’s Gamification Lab, in Lüneburg, Germany, was on how the universe of video games, the notions of gamification, and post-history affect the production of language mediated by digital apparatuses. He has been exhibiting his artworks around the globe. His work is part of important collections, such as the Victoria and Albert Museum in London. In 2021, Fabrizio was one of the artists representing the UK in the World Expo Dubai with an AI artwork.
Fabrizio Augusto Poltronieri is a computer artist, researcher, and curator interested in the relationships between Art, Digital Media, Design, and Technology. His expertise is in developing creative coding and its exchanges with philosophical questions. He is an Associate Professor in Creative Technologies at IOCT (Institute of Creative Technologies), De Montfort University. He holds a PhD in Semiotics from the Pontifical Catholic University of São Paulo (PUC/SP), Brazil. In 2011-2012, he was awarded a fellowship to develop a Postdoctoral research project on the early days of computer art at the Royal College of Art in London. One of the outcomes of this research was a major exhibition with four pioneer computer artists. This exhibition, entitled ‘Primary Codes’, took place in Rio de Janeiro, Brazil, in 2015. His second Postdoctoral research, at Leuphana Universität’s Gamification Lab, in Lüneburg, Germany, was on how the universe of video games, the notions of gamification, and post-history affect the production of language mediated by digital apparatuses. He has been exhibiting his artworks around the globe. His work is part of important collections, such as the Victoria and Albert Museum in London. In 2021, Fabrizio was one of the artists representing the UK in the World Expo Dubai with an AI artwork.
| SKU | Unavailable |
| ISBN 13 | 9783031109621 |
| ISBN 10 | 3031109627 |
| Title | The Language of Creative AI |
| Author | Craig Vear |
| Series | Springer Series On Cultural Computing |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer International Publishing AG |
| Year published | 2023-11-07 |
| Number of pages | 276 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
































