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AI for Games Ian Millington (Gwent, UK)

AI for Games By Ian Millington (Gwent, UK)

AI for Games by Ian Millington (Gwent, UK)


£152.19
Condition - New
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Summary

Game development lives in its own technical world. It has its own idioms, skills, and challenges. Thats one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

AI for Games Summary

AI for Games by Ian Millington (Gwent, UK)

What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. Thats one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

About Ian Millington (Gwent, UK)

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.

Table of Contents

Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.

Additional information

NPB9780367643447
9780367643447
0367643448
AI for Games by Ian Millington (Gwent, UK)
New
Hardback
Taylor & Francis Ltd
2021-11-16
84
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - AI for Games