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Make Your Own Python Text Adventure Phillip Johnson

Make Your Own Python Text Adventure By Phillip Johnson

Make Your Own Python Text Adventure by Phillip Johnson


£15.00
New RRP £27.99
Condition - Very Good
Only 2 left

Make Your Own Python Text Adventure Summary

Make Your Own Python Text Adventure: A Guide to Learning Programming by Phillip Johnson

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.

Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player.

Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started.

What You'll Learn

  • Install Python and set up a workspace
  • Master programming basics and best practices including functions, lists, loops and objects
  • Create an interactive adventure game with a customizable world

Who This Book Is For

People who have never programmed before or for novice programmers starting out with Python.

About Phillip Johnson

Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.

Table of Contents

1. Getting Started2. Your First Program3. Listening to your User4. Decisions5. Functions6. Lists7. Loops8. Objects9. Exceptions10. Intermezzo11. Building Your World12. Making the World More Interesting13. Worldbuilding, part 214. Econ 10115. Endgame16. Appendix A: Homework Solutions
17. Appendix B: Common Errors

Additional information

GOR009874534
9781484232309
1484232305
Make Your Own Python Text Adventure: A Guide to Learning Programming by Phillip Johnson
Used - Very Good
Paperback
APress
2017-11-24
149
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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