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Educational Potential of Computer Games Simon Egenfeldt-Nielsen

Educational Potential of Computer Games By Simon Egenfeldt-Nielsen

Educational Potential of Computer Games by Simon Egenfeldt-Nielsen


£9.20
New RRP £150.00
Condition - Very Good
Only 4 left

Summary

The increasing focus on the use of computer games across all ages prompts an investigation into how games can be effectively applied in everyday learning contexts. This book aims to establish a framework for understanding educational use of computer games. It presents an overview, analysis and discussion of the relevant research.

Educational Potential of Computer Games Summary

Educational Potential of Computer Games by Simon Egenfeldt-Nielsen

There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.

About Simon Egenfeldt-Nielsen

Simon Egenfeldt-Nielsen is Assistant Professor at IT-University of Copenhagen, responsible for the research project: Educational potential of commercial game technology. He has written numerous articles and is the co-author of Understanding Video Games: The essential introduction (Routledge) currently in production.

Table of Contents

Introduction; Chapter I: The State of Research on Educational Use of Computer Games; Chapter II: The History of Educational Computer Games; Chapter III: Research into Educational use of Games and Simulations; Chapter IV: Early Research on Educational Use of Computer Games; Chapter V: Getting to 3rd generation: New trends in educational use of computer games; Chapter VI: An Initial Educational Framework; Chapter VII: Initial Preparation for History Course with the Strategy Game Europa Universalis II; Chapter VIII: Practical Barriers and Perception of History; Chapter X: A Theory on Educational Use of Computer Games; Chapter XI: Final Thoughts.

Additional information

GOR013052595
9780826497475
0826497470
Educational Potential of Computer Games by Simon Egenfeldt-Nielsen
Used - Very Good
Hardback
Bloomsbury Publishing PLC
20070601
240
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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