
Gamify Your Classroom by Matthew Farber
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.-
Textile Messages
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Equity and Information Communication Technology (ICT) in Education
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Youth Online
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Pursuing Digital Literacy in Compulsory Education
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English Teaching and New Literacies Pedagogy
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Designing Online Communities
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Media, Learning, and Sites of Possibility
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DIY Media
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Perceiving Play
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Reading Youth Writing
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Augmented Intelligence
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Blogging as Change
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Making Knowledge Common
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The Place of the Classroom and the Space of the Screen
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educators online
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Adult Basic Education in the Age of New Literacies
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Re:Play
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Children’s Virtual Play Worlds
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Living on Cybermind
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Arts, Media, and Justice
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Adolescents and Online Fan Fiction
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Adolescents’ Online Literacies
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New Literacies Practices
"Matthew Farber’s voice rings with authenticity—he’s a real teacher, in a real classroom, who is passionate about working with young people. He is a true practitioner of what he presents, but he also is able to float above his school to offer us a comprehensive, bird’s eye view of the complicated and often contradictory field of games and learning. It is a gift for all of us to have a teacher’s voice as part of the literature and research in this field. In this book, Farber has done what games and play have the power to do—raise big questions, investigate different perspectives and stories, explore challenges, and allow us to emerge from the experience full of joyous curiosity and inspired to learn more."—Rebecca Rufo-Tepper, Director of Programs, Institute of Play
"Matthew Farber’s «Gamify Your Classroom» is the definitive guide to game-based learning. Whether you are dipping your toes in the pool or swimming in the deep end, this book is a rich resource. He has left no stone unturned as he provides background of game theory, history of the game industry (commercial and educational) and a tremendous practical overview of what is happening in the game-based learning space. The book is an easy read and demonstrates that he is a walking encyclopedia on the topic. I am truly amazed at the fact that Farber clearly connected with everyone in the field, and ties the work together beautifully."—Steve Isaacs, Middle School Teacher of Video Game Design and Development
Matthew Farber, EdD is a social studies teacher at Valleyview Middle School in Denville, New Jersey. He is also an adjunct instructor, Edutopia blogger, and cohost on Ed Got Game on the BAM Radio Network. Dr. Farber was a recipient of a Geraldine R. Dodge Teacher Fellowship, a Woodrow Wilson HistoryQuest Fellowship, and is a Certified BrainPOP Educator. He lives in New Jersey with his wife, Laura, son, Spencer, and playful Weimaraner dog, Lizzie. To learn more, visit: MatthewFarber.com.
| SKU | Unavailable |
| ISBN 13 | 9781433135026 |
| ISBN 10 | 1433135027 |
| Title | Gamify Your Classroom |
| Author | Matthew Farber |
| Series | New Literacies And Digital Epistemologies |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Peter Lang Publishing Inc |
| Year published | 2017-04-06 |
| Number of pages | 348 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |






















