

Deconstructing Ethnography by Graham Button
This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.
In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.
This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.
-
Sonic Interactions in Virtual Environments
-
Funology
-
Whole Body Interaction
-
The Technology Acceptance Model
-
Design for Flexibility
-
Artificial Intelligence for Human Computer Interaction: A Modern Approach
-
Web Accessibility
-
Visualization of Time-Oriented Data
-
Universal Design in Video Games
-
Human-Centered Software Engineering
-
Global Usability
-
A Human-Centered Perspective of Intelligent Personalized Environments and Systems
-
Human and Machine Learning
-
Artificial Intelligence for Customer Relationship Management
-
Modern Statistical Methods for HCI
-
Communication Skills for Generative AI
-
Radar-Based Human-Computer Interaction
-
Cognitive Modeling for Automated Human Performance Evaluation at Scale
-
Smart Automotive Mobility
-
Macrotask Crowdsourcing
-
Advances in Physiological Computing
-
Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction
-
HCI and Design in the Context of Dementia
-
Doing Design Ethnography
-
Social Interaction, Globalization and Computer-Aided Analysis
-
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
-
Online Worlds: Convergence of the Real and the Virtual
-
Pen-and-Paper User Interfaces
-
Primitive Interaction Design
-
Researching Learning in Virtual Worlds
-
HCI and User-Experience Design
-
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
| SKU | Unavailable |
| ISBN 13 | |
| ISBN 10 | |
| Title | Deconstructing Ethnography |
| Author | Graham Button |
| Series | |
| Condition | Unavailable |
| Binding Type | |
| Publisher | |
| Year published | |
| Number of pages | |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
View All Editions
Applied Filters (0)
Sort by:
Loading editions...







































