GPU Pro 4 by Wolfgang Engel

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GPU Pro 4 by Wolfgang Engel

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications.

Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

Wolfgang Engel is the CEO of Confetti Special Effects in Encinitas, California, a thought tank for innovative real-time graphics for the games and film industries. He was previously the lead graphics programmer in Rockstar's core technology department. He's edited a number of books, including ShaderX and GPU Pro. He also gives talks about graphics programming at conferences all over the world. Since July 2006, he has been a DirectX MVP and is a member of numerous industry advisory committees.

SKU Unavailable
ISBN 13 9781466567436
ISBN 10 1466567430
Title GPU Pro 4
Author Wolfgang Engel
Condition Unavailable
Binding Type Hardback
Publisher Taylor & Francis Inc
Year published 2013-04-26
Number of pages 384
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.