
Rendering Techniques '98 by George Drettakis
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current hot topics in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.-
Immersive Projection Technology and Virtual Environments 2001
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Rendering Techniques 2001
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Computer Animation and Simulation 2001
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Rendering Techniques 2000
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Computer Animation and Simulation ’99
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Data Visualization 2001
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Multimedia ‘99
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Computer Animation and Simulation 98
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Volume Graphics 2001
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Virtual Environments 2000
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Multimedia 2001
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Design, Specification and Verification of Interactive Systems 95
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Design, Specification and Verification of Interactive Systems 98
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Design, Specification and Verification of Interactive Systems 96
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Virtual Environments 98
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Rendering Techniques 96
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Rendering Techniques 97
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Virtual Environments 95
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Data Visualization 99
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Design, Specification and Verification of Interactive Systems 99
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Visualization in Scientific Computing 95
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Virtual Environments 99
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Computer Animation and Simulation 95
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Virtual Environments and Scientific Visualization 96
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Computer Animation and Simulation 96
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Data Visualization 2000
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Visualization in Scientific Computing 98
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Multimedia/Hypermedia in Open Distributed Environments
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Rendering Techniques 99
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Programming Paradigms in Graphics
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Design, Specification and Verification of Interactive Systems 97
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Multimedia 96
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Computer Animation and Simulation 97
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Rendering Techniques 95
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Visualization in Scientific Computing 97
| SKU | Unavailable |
| ISBN 13 | 9783211832134 |
| ISBN 10 | 3211832130 |
| Title | Rendering Techniques '98 |
| Author | George Drettakis |
| Series | Eurographics |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer Verlag GmbH |
| Year published | 1998-08-11 |
| Number of pages | 343 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |


































