
Virtual Environments 98 by Ulrich Lang
Ten years after Virtual Environment research started with NASA's VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.-
Immersive Projection Technology and Virtual Environments 2001
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Rendering Techniques '98
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Rendering Techniques 2001
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Computer Animation and Simulation 2001
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Rendering Techniques 2000
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Computer Animation and Simulation ’99
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Data Visualization 2001
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Multimedia ‘99
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Computer Animation and Simulation 98
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Volume Graphics 2001
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Virtual Environments 2000
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Multimedia 2001
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Design, Specification and Verification of Interactive Systems 95
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Design, Specification and Verification of Interactive Systems 98
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Design, Specification and Verification of Interactive Systems 96
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Rendering Techniques 96
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Rendering Techniques 97
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Virtual Environments 95
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Data Visualization 99
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Design, Specification and Verification of Interactive Systems 99
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Visualization in Scientific Computing 95
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Virtual Environments 99
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Computer Animation and Simulation 95
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Virtual Environments and Scientific Visualization 96
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Computer Animation and Simulation 96
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Data Visualization 2000
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Visualization in Scientific Computing 98
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Multimedia/Hypermedia in Open Distributed Environments
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Rendering Techniques 99
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Programming Paradigms in Graphics
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Design, Specification and Verification of Interactive Systems 97
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Multimedia 96
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Computer Animation and Simulation 97
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Rendering Techniques 95
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Visualization in Scientific Computing 97
Martin Göbel absolvierte sein Studium der Rechtswissenschaften in Heidelberg, Bilbao und Freiburg. Er promovierte in Heidelberg und ist als Rechtsanwalt in einer auf Wirtschaftsrecht spezialisierten Kanzlei tätig.
| SKU | Unavailable |
| ISBN 13 | 9783211832332 |
| ISBN 10 | 3211832335 |
| Title | Virtual Environments 98 |
| Author | Martin Gbel |
| Series | Eurographics |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer Verlag GmbH |
| Year published | 1998-11-20 |
| Number of pages | 335 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |


































