
Texturing and Modeling by David S Ebert
A toolbox of procedures upon which programmers can build a library of procedural texts and objects. Topics covered include, procedural rendering, modelling, shading and texturing; also included are explanations of how these functions work, and how to design new functions.-
The Art and Science of Digital Compositing
-
Learning Processing
-
An Introduction to Ray Tracing
-
Complete Maya Programming
-
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
-
Understanding Virtual Reality
-
Curves and Surfaces in Geometric Modeling
-
Complete Maya Programming Volume II
-
An Introduction to NURBS
-
An Introduction to the Use of Splines in Computer Graphics
-
Geometric Algebra for Computer Science
-
Visualization in Medicine
-
Programming with Quartz
-
X3D
-
Computer Animation
-
MEL Scripting for Maya Animators
-
Advanced RenderMan
| SKU | Unavailable |
| ISBN 13 | 9780122287602 |
| ISBN 10 | 0122287606 |
| Title | Texturing and Modeling |
| Author | David S Ebert |
| Series | The Morgan Kaufmann Series In Computer Graphics |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Elsevier Science Publishing Co Inc |
| Year published | 1994-11-14 |
| Number of pages | 332 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
















