
Animation and Performance Capture Using Digitized Models by Edilson De Aguiar
The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations.-
Visual Perception for Manipulation and Imitation in Humanoid Robots
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Symbiotic Multi-Robot Organisms
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Space-Time Continuous Models of Swarm Robotic Systems
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Cognitive Systems
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Human Centered Robot Systems
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Probabilistic Mapping of Spatial Motion Patterns for Mobile Robots
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Prosopagnosia
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Abductive Cognition
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Visual Perception for Humanoid Robots
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Consensual Illusion: The Mind in Virtual Reality
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The Psychology of Artificial Superintelligence
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Multimodal Computational Attention for Scene Understanding and Robotics
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Spatial Temporal Patterns for Action-Oriented Perception in Roving Robots
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Anticipation Across Disciplines
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Knowledge Representations for Planning Manipulation Tasks
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Advances in Cognitive Information Systems
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Metrics of Sensory Motor Coordination and Integration in Robots and Animals
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From Robot to Human Grasping Simulation
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The Playful Machine
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The Evolved Athlete: A Guide for Elite Sport Enhancement
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Eco-Cognitive Computationalism
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Engineering Computational Emotion - A Reference Model for Emotion in Artificial Systems
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Complex Sports Biodynamics
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Advances in Neuromorphic Hardware Exploiting Emerging Nanoscale Devices
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New Development in Robot Vision
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Paradigm Shift for Future Tennis
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Enhancing Performance and Reducing Stress in Sports: Technological Advances
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Epigenetics and Anticipation
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Tactile Perception of Textiles in a Virtual-Reality System
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From Animals to Robots and Back: Reflections on Hard Problems in the Study of Cognition
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Spatial Temporal Patterns for Action-Oriented Perception in Roving Robots II
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Modeling, Simulation and Optimization of Bipedal Walking
From the reviews:
“This book is an adaptation of a PhD thesis and, reflecting its origins, it is written in a scholastic style, well suited for self study or for a formal course on animation of digital characters …offer computationally economic alternatives to the classical pipeline process of computer animation and so the community of digital character animation has gained more efficient tools to work. For all these considerations, we can say that this book by Dr. de Aguiar is a great contribution to the field.” (Cesar Alberto Bravo Pariente, NoticIEEEro, Vol. 22 (4), August, 2011)| SKU | Unavailable |
| ISBN 13 | 9783642103155 |
| ISBN 10 | 3642103154 |
| Title | Animation and Performance Capture Using Digitized Models |
| Author | Edilson De Aguiar |
| Series | Cognitive Systems Monographs |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Springer |
| Year published | 2009-12-15 |
| Number of pages | 169 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |































