Animation and Performance Capture Using Digitized Models by Edilson De Aguiar

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Summary

The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations.

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Animation and Performance Capture Using Digitized Models by Edilson De Aguiar

The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations.

From the reviews:

“This book is an adaptation of a PhD thesis and, reflecting its origins, it is written in a scholastic style, well suited for self study or for a formal course on animation of digital characters …offer computationally economic alternatives to the classical pipeline process of computer animation and so the community of digital character animation has gained more efficient tools to work. For all these considerations, we can say that this book by Dr. de Aguiar is a great contribution to the field.” (Cesar Alberto Bravo Pariente, NoticIEEEro, Vol. 22 (4), August, 2011)
SKU Unavailable
ISBN 13 9783642103155
ISBN 10 3642103154
Title Animation and Performance Capture Using Digitized Models
Author Edilson De Aguiar
Series Cognitive Systems Monographs
Condition Unavailable
Binding Type Hardback
Publisher Springer
Year published 2009-12-15
Number of pages 169
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.