
Complete Maya Programming Volume II by David Gould
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.-
The Art and Science of Digital Compositing
-
Learning Processing
-
An Introduction to Ray Tracing
-
Digital Video and HD
-
Complete Maya Programming
-
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
-
Geometric Tools for Computer Graphics
-
High Dynamic Range Imaging
-
Understanding Virtual Reality
-
Curves and Surfaces in Geometric Modeling
-
An Introduction to NURBS
-
An Introduction to the Use of Splines in Computer Graphics
-
Geometric Algebra for Computer Science
-
Visualization in Medicine
-
Texturing and Modeling
-
Programming with Quartz
-
Visual Effects in a Digital World
-
X3D
-
Computer Animation
-
MEL Scripting for Maya Animators
-
Advanced RenderMan
"A great follow-up to Volume I! Volume II is an in-depth guide to the mathematical and geometric concepts indispensable to advanced Maya programmers" —Larry Gritz, Exluna/NVIDIA
David A. D. Gould is an award-winning computer graphics artist and programmer with over a decade of distinguished accomplishments that span the globe. Among his diverse credits are technology development for Walt Disney Feature Animation, development of the Entropy renderer at Exluna, and 3D graphics chip design at Nvidia. He also developed Illustrate!, the leading toon and technical illustration renderer. David's filmography includes such films as The Lord of the Rings and King Kong.
| SKU | Unavailable |
| ISBN 13 | 9780120884827 |
| ISBN 10 | 0120884828 |
| Title | Complete Maya Programming Volume II |
| Author | David Gould |
| Series | The Morgan Kaufmann Series In Computer Graphics |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Morgan Kaufmann |
| Year published | 2005-09-07 |
| Number of pages | 744 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |




















