
Computer Animation by Rick Parent Phd
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.-
The Art and Science of Digital Compositing
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Learning Processing
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An Introduction to Ray Tracing
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Digital Video and HD
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Complete Maya Programming
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An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
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Geometric Tools for Computer Graphics
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High Dynamic Range Imaging
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Understanding Virtual Reality
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Curves and Surfaces in Geometric Modeling
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Complete Maya Programming Volume II
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An Introduction to NURBS
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An Introduction to the Use of Splines in Computer Graphics
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Geometric Algebra for Computer Science
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Visualization in Medicine
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Texturing and Modeling
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Programming with Quartz
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Visual Effects in a Digital World
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X3D
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MEL Scripting for Maya Animators
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Advanced RenderMan
"An invaluable resource for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application" --Mike Caputo, President, Animation Bureau
Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.
| SKU | Unavailable |
| ISBN 13 | 9780125320009 |
| ISBN 10 | 0125320000 |
| Title | Computer Animation |
| Author | Rick Parent Phd |
| Series | The Morgan Kaufmann Series In Computer Graphics |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Elsevier Science & Technology |
| Year published | 2007-11-01 |
| Number of pages | 594 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |




















