Developing Games in Java by David Brackeen

Regular price
Checking stock...
Regular price
Checking stock...
Summary

Shows you how to make fast, full-screen action games such as side scrollers and 3D shooters. This book covers features such as Java 2 game programming techniques, including 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and more.

The feel-good place to buy books
  • Free US shipping over $15
  • Buying preloved emits 41% less CO2 than new
  • Millions of affordable books
  • Give your books a new home - sell them back to us!

Developing Games in Java by David Brackeen

Shows you how to make fast, full-screen action games such as side scrollers and 3D shooters. This book covers features such as Java 2 game programming techniques, including 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and more.

David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.

SKU Unavailable
ISBN 13 9781592730056
ISBN 10 1592730051
Title Developing Games in Java
Author David Brackeen
Series New Riders Games Ser
Condition Unavailable
Binding Type Paperback
Publisher Pearson Education (US)
Year published 2003-09-04
Number of pages 1008
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.