Game Architecture and Design by Andrew Rollings

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Summary

A guide to game design and planning from first concept to the start of development, including case studies of well known games. It covers skills and techniques found in the industry. Presenting re-usable code, it is a study that deals with the issues of game design, team building and management, and game architecture.

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Game Architecture and Design by Andrew Rollings

A guide to game design and planning from first concept to the start of development, including case studies of well known games. It covers skills and techniques found in the industry. Presenting re-usable code, it is a study that deals with the issues of game design, team building and management, and game architecture.

Andrew Rollings has a B.S. in Physics from Imperial College, London, and Bristol University. He has worked since 1995 as a technical and design consultant spanning many industries. Andrew lives in Auburn, Alabama, and can be contacted at a.rollings@hiive.com.

Dave Morris has worked as a designer and creative consultant on PC and console games for several major publishers, most notably Eidos. His strategy game Warrior Kings reached number six in the United Kingdom PC charts. He has done creative development and scriptwriting on television shows for Endemol, Pearson, TV2 Norway, and the BBC. He has also written more than a dozen novels, gamebooks, and movie novelizations, and in 1991 he was the UK's top-selling author. He is currently writing the screenplay for the film version of the classic adventure game The Seventh Guest. Dave lives in London, England, and can be contacted at david.j.morris@dial.pipex.com.

SKU Unavailable
ISBN 13 9780735713635
ISBN 10 0735713634
Title Game Architecture and Design
Author Andrew Rollings
Series New Riders Games Ser
Condition Unavailable
Binding Type Paperback
Publisher Pearson Education (US)
Year published 2003-11-06
Number of pages 960
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.