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Fundamentals of Computer Graphics by Peter Shirley
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Summary
An introductory computer graphics text. It features chapters that provide coverage of implicit modeling and of two important graphics applications: games and information visualization.
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Fundamentals of Computer Graphics by Peter Shirley
An introductory computer graphics text. It features chapters that provide coverage of implicit modeling and of two important graphics applications: games and information visualization.You might also like
Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmersFour new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library.
-- The Midwest Book Review, December 2009
-- The Midwest Book Review, December 2009
Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.
Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.
| SKU | Unavailable |
| ISBN 13 | 9781568814698 |
| ISBN 10 | 1568814690 |
| Title | Fundamentals of Computer Graphics |
| Author | Peter Shirley |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Taylor & Francis Inc |
| Year published | 2009-07-21 |
| Number of pages | 804 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |