
Researching Virtual Worlds by Louise Phillips
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations.
A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
- Media Engagement, Literacy, and Dialogue among European Youth
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The Class and Gender Politics of Chinese Online Discourse
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Children, Media, and Pandemic Parenting
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Streaming Media and Cultural Memory in a Postdigital Society
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Delusive Speech in the Sharing Economy
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The Inequality Regime of AI
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Playing Politics in Digital Spaces
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Virtual Influencers
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Irish Digital Cultures
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Artificial Intelligence in the International Film and Audiovisual Media Industries
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Ghosts in the Dating App Machine
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Gaming Cultures and Place in Asia-Pacific
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Digital Audiobooks
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Smartphone Communication
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Performing Digital Activism
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The Politics of Ephemeral Digital Media
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The Discourse of Digitised Emotions
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New Digital Feminist Interventions
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Making Media Futures
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Online Games, Social Narratives
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Renegotiating Masculinities in European Digital Spheres
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Digital Culture and the U.S.-Mexico Border
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Citizen Participation and Political Communication in a Digital World
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Global Media, Biopolitics, and Affect
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Women and the Digitally-Mediated Revolution in the Middle East
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Girls' Feminist Blogging in a Postfeminist Age
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Indigenous People and Mobile Technologies
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Online Evaluation of Creativity and the Arts
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Psychoanalysis and Digital Culture
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Digital Interfacing
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Gay Men, Identity and Social Media
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Mobile Media Practices, Presence and Politics
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Theories of the Mobile Internet
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Digital Gaming Re-imagines the Middle Ages
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Virtual English
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Pandemics in the Age of Social Media
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Digital Media as Ambient Therapy
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Locating Emerging Media
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The Culture of Digital Fighting Games
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Policy and Marketing Strategies for Digital Media
"Researching Virtual Worlds offers inspiration, questions to ask, problems to ponder, or points to disagree with for anyone with an interest in what forms today’s audience studies may take" –Sara Mosberg Iversen, MedieKultur Vol 30, No 56 (2014)
| SKU | Unavailable |
| ISBN 13 | 9781138548602 |
| ISBN 10 | 113854860X |
| Title | Researching Virtual Worlds |
| Author | Louise Phillips |
| Series | Routledge Studies In New Media And Cyberculture |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Routledge |
| Year published | 2018-02-05 |
| Number of pages | 206 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |






































