
Transdisciplinary Learning Experience Design by Matthew Schmidt
This book is explores the evolving field of Learning Experience Design (LXD). It provides a multifaceted view of LXD, incorporating perspectives from instructional design, educational technology, and beyond, reflecting the transdisciplinary nature of this design approach. This edited volume responds to the growing recognition of LXD as a distinct area of study and practice within instructional design, especially in the context of rapid technological advancements and changing educational landscapes.
The subject of this work is Learning Experience Design, a field integrating multidisciplinary knowledge and techniques to create effective, enjoyable, and meaningful learning experiences. The book delves into participatory and co-design, innovative LXD methods, learning-focused usability research, and theoretical and conceptual advancements in LXD. It features design cases that provide real-world insights and applications, making the content rich and relatable for researchers and practitioners alike.
Readers will find the sections on participatory design, innovative methodologies, and the transdisciplinary synergies of particular interest. These areas represent areas of LXD that are in need of further investigation, so as to better illuminate how learning experiences can be conceptualized, implemented, and evaluated. The edited volume’s inclusion of learning-focused usability research offers readers further insights into how learners interact with designed learning experiences, highlighting how insights from such studies can lead to ongoing improvements and foster considerations for future designs.
The main benefit readers will derive from this work is a deep, nuanced understanding of current and emerging trends in LXD. Practitioners will gain a wealth of practical strategies and insights to apply in their own work; scholars and students will discover a rich source of theoretical and empirical knowledge to advance both research and practice. The book serves as a catalyst for innovation and cross-disciplinary collaboration, inspiring readers to explore new territories in the learning experience design.
This book offers a comprehensive, insightful, and forward-looking exploration of the field. It will complement the growing corpus of LXD literature, providing both breadth and depth on this dynamic and influential approach to learning design.
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Mapping the STEM Microcredential Landscape, Volume I
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Mapping the STEM Microcredential Landscape, Volume II
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Learning: Design, Engagement and Definition
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Design Alchemy
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Bridging Human Intelligence and Artificial Intelligence
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Educational Technology Beyond Content
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Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment
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Mind, Brain and Technology
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Design in Educational Technology
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Emerging Research, Practice, and Policy on Computational Thinking
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The Flipped College Classroom
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Perspectives on Digitally-Mediated Team Learning
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Seeing Autism through Parents’ Feedback, Sketchnotes, Technology, and Evidence-based Practices
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ICT-Supported Innovations in Small Countries and Developing Regions
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Emerging Technologies for STEAM Education
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Technology for Learners with Autism Spectrum Disorders
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Global Perspectives on Educational Innovations for Emergency Situations
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Inclusive Digital Education
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Toward Inclusive Learning Design
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Formative Design in Learning
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Leading and Managing e-Learning
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Educational Technology to Improve Quality and Access on a Global Scale
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Intersections Across Disciplines
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The Design of Learning Experience
Brad Hokanson is a professor in Graphic Design at the University of Minnesota. He has a diverse academic record, including degrees in art, architecture, urban design, and received his Ph.D. in Instructional Technology. He teaches in the area of creative problem solving and has published research in the fields of creativity and educational technology. His most recent book is Developing Creative Thinking in Learners. He also currently is the Mertie Buckman Professor of Design Education. He won his colleges' awards for outstanding teaching in 2002 and 2008.
He has recently completed research on the relationship between creativity and achievement in school children, comparing measured creativity with standardized achievement scores. He is now running his fourth massive online course on creativity for the University of Minnesota with an enrollment of over 143,000. Previous courses each enrolled over 52,000 learners.
He served as President of the Association of Educational Communication and Technology in 2017. He has led the Summer Research Symposium since 2012, and has served as lead editor of the books for the last four volumes published with Springer.
| SKU | Unavailable |
| ISBN 13 | 9783031762925 |
| ISBN 10 | 3031762924 |
| Title | Transdisciplinary Learning Experience Design |
| Author | Matthew Schmidt |
| Series | Educational Communications And Technology: Issues And Innovations |
| Condition | Unavailable |
| Binding Type | Hardback |
| Publisher | Springer International Publishing AG |
| Year published | 2024-11-23 |
| Number of pages | 312 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |























