

Primitive Interaction Design by Kei Hoshi
Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users’ needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are.
Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as “savages”, as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples.
This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.
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Sonic Interactions in Virtual Environments
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Funology
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Whole Body Interaction
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The Technology Acceptance Model
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Design for Flexibility
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Artificial Intelligence for Human Computer Interaction: A Modern Approach
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Web Accessibility
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Visualization of Time-Oriented Data
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Universal Design in Video Games
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Human-Centered Software Engineering
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Global Usability
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A Human-Centered Perspective of Intelligent Personalized Environments and Systems
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Human and Machine Learning
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Artificial Intelligence for Customer Relationship Management
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Modern Statistical Methods for HCI
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Communication Skills for Generative AI
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Radar-Based Human-Computer Interaction
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Cognitive Modeling for Automated Human Performance Evaluation at Scale
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Smart Automotive Mobility
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Macrotask Crowdsourcing
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Advances in Physiological Computing
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Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction
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HCI and Design in the Context of Dementia
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Doing Design Ethnography
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Social Interaction, Globalization and Computer-Aided Analysis
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Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
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Online Worlds: Convergence of the Real and the Virtual
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Pen-and-Paper User Interfaces
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Researching Learning in Virtual Worlds
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HCI and User-Experience Design
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User-Centered Interaction Design Patterns for Interactive Digital Television Applications
| SKU | Unavailable |
| ISBN 13 | |
| ISBN 10 | |
| Title | Primitive Interaction Design |
| Author | Kei Hoshi |
| Series | |
| Condition | Unavailable |
| Binding Type | |
| Publisher | |
| Year published | |
| Number of pages | |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |
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