
Gamify Your Classroom by Matthew Farber
This book is a field guide on how to implement game-based learning and gamification techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.-
Textile Messages
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Equity and Information Communication Technology (ICT) in Education
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Youth Online
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Pursuing Digital Literacy in Compulsory Education
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English Teaching and New Literacies Pedagogy
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Designing Online Communities
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Media, Learning, and Sites of Possibility
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DIY Media
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Perceiving Play
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Reading Youth Writing
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Augmented Intelligence
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Blogging as Change
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Making Knowledge Common
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The Place of the Classroom and the Space of the Screen
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educators online
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Adult Basic Education in the Age of New Literacies
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Re:Play
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Children’s Virtual Play Worlds
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Living on Cybermind
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Arts, Media, and Justice
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Adolescents and Online Fan Fiction
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Adolescents' Online Literacies
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New Literacies Practices
«Walk into Matthew Farber’s middle school classroom and you’ll meet students who consider themselves beta testers of innovative learning experiencesYou’ll see an inspired teacher who understands how to combine cutting-edge game mechanics with instructional strategies like project-based learning. I haven’t had the pleasure of that classroom visit just yet, but reading ‘Gamify Your Classroom’ is the next best thing. Farber, as author, shares his own journey into understanding the power of games for learning. He invites readers along as he interviews experts and learns from those on the frontiers of this exciting space. Then he brings us back to the magic circle of the classroom, where games create teachable moments for engaged, inspired learners.» (Suzie Boss, Author of ‘Bringing Innovation to School’; national faculty member, Buck Institute for Education)
«‘Gamify Your Classroom’ is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and featuring insights from a host of educators and game designers, as well as his own enthusiastic adventures in the classroom, Matthew Farber’s book is an impressive primer, revealing what works and what doesn’t out here on education’s exciting new frontier.» (Lee Sheldon, Author of ‘The Multiplayer Classroom’; Associate Professor in the Department of Communication and Media Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute)
«‘Gamify Your Classroom’ is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and featuring insights from a host of educators and game designers, as well as his own enthusiastic adventures in the classroom, Matthew Farber’s book is an impressive primer, revealing what works and what doesn’t out here on education’s exciting new frontier.» (Lee Sheldon, Author of ‘The Multiplayer Classroom’; Associate Professor in the Department of Communication and Media Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute)
Matthew Farber teaches social studies at Valleyview Middle School in Denville, New Jersey. Mr. Farber holds a master’s degree in educational technology from New Jersey City University, where he is currently a doctoral candidate.
| SKU | Unavailable |
| ISBN 13 | 9781433126703 |
| ISBN 10 | 1433126702 |
| Title | Gamify Your Classroom |
| Author | Matthew Farber |
| Series | New Literacies And Digital Epistemologies |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Peter Lang Publishing Inc |
| Year published | 2014-12-23 |
| Number of pages | 263 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |






















