Mathematics for Computer Graphics by John Vince

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Summary

The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

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Mathematics for Computer Graphics by John Vince

The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

From the book reviews:

“This book is undoubtedly a very well written bookThe chapters are short, easy to follow and understand. … it is a neatly compiled book that many math enthusiasts may want to have on their bookshelves. … a really good book both technically as well as pedagogically.” (Leslie P. Piegl, zbMATH, Vol. 1295, 2014)

“The book’s 16 chapters cover a broad range of relevant mathematical topics. … The logics in the book are presented very clearly, and readers from all levels with an understanding of arithmetic, algebra, trigonometry, and geometry will find this book easy to follow. The worked examples are very helpful in practical projects as well. … this is a very useful book and I highly recommend it as a reference for those who are studying or working in computer graphics-related fields.” (Zhaoqiang Lai, Computing Reviews, August, 2014)

Prof John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK’s first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

  • Calculus for Computer Graphics (2013)
  • Matrix Transforms for Computer Games and Animation (2012)
  • Expanding the Frontiers of Visual Analytics and Visualization (2012)
  • Quaternions for Computer Graphics (2011)
  • Rotation Transforms for Computer Graphics (2011)
SKU Unavailable
ISBN 13 9781447162896
ISBN 10 1447162897
Title Mathematics for Computer Graphics
Author John Vince
Series Undergraduate Topics In Computer Science
Condition Unavailable
Binding Type Paperback
Publisher Springer London Ltd
Year published 2013-12-20
Number of pages 391
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.