
Representations and Techniques for 3D Object Recognition and Scene Interpretation by Derek Hoiem
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions-
Graph Representation Learning
-
A Concise Introduction to Models and Methods for Automated Planning
-
Learning with Support Vector Machines
-
A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence
-
Reasoning with Probabilistic and Deterministic Graphical Models
-
Action Programming Languages
-
Human Computation
-
Learning and Decision-Making from Rank Data
-
Explainable Human-AI Interaction
-
Network Embedding
-
Predicting Human Decision-Making
-
Game Theory for Data Science
-
Strategic Voting
-
Statistical Relational Artificial Intelligence
-
A Short Introduction to Preferences
-
Case-Based Reasoning
-
Representing and Reasoning with Qualitative Preferences
-
Robot Learning from Human Teachers
-
Visual Object Recognition
-
General Game Playing
-
Essential Principles for Autonomous Robotics
-
Federated Learning
-
Graph-Based Semi-Supervised Learning
-
An Introduction to Constraint-Based Temporal Reasoning
-
Intelligent Autonomous Robotics
-
Answer Set Solving in Practice
-
Representation Discovery using Harmonic Analysis
-
Introduction to Intelligent Systems in Traffic and Transportation
-
Introduction to Symbolic Plan and Goal Recognition
-
Judgment Aggregation
-
Metric Learning
-
Data Integration
-
Trading Agents
-
Introduction to Semi-Supervised Learning
-
Transfer Learning for Multiagent Reinforcement Learning Systems
-
Introduction to Graph Neural Networks
-
Introduction to Logic Programming
-
An Introduction to the Planning Domain Definition Language
-
Lifelong Machine Learning, Second Edition
-
Adversarial Machine Learning
-
Multi-Objective Decision Making
-
Active Learning
-
Planning with Markov Decision Processes
-
Computational Aspects of Cooperative Game Theory
-
Algorithms for Reinforcement Learning
Derek Hoiem is an Assistant Professor at the University of Illinois at Urbana-Champaign (UIUC). Before joining the UIUC faculty in 2009, Derek completed his Ph.D. in Robotics at Carnegie Mellon University in 2007 and was a postdoctoral fellow at the Beckman Institute from 2007-2008. Derek's work on scene understanding and object recognition was recognized with a 2006 CVPR Best Paper award, a 2008 ACM Doctoral Dissertation Award honorable mention, and a 2011 NSF CAREER award.
| SKU | Unavailable |
| ISBN 13 | 9783031004292 |
| ISBN 10 | 3031004299 |
| Title | Representations and Techniques for 3D Object Recognition and Scene Interpretation |
| Author | Derek Hoiem |
| Series | Synthesis Lectures On Artificial Intelligence And Machine Learning |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer International Publishing AG |
| Year published | 2011-08-18 |
| Number of pages | 147 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |












































