Texturing and Modeling by David S Ebert

Texturing and Modeling by David S Ebert

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Summary

A toolbox of procedures upon which programmers can build a library of procedural texts and objects. Topics covered include, procedural rendering, modelling, shading and texturing; also included are explanations of how these functions work, and how to design new functions.

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Texturing and Modeling by David S Ebert

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.
SKU Unavailable
ISBN 13 9780122287602
ISBN 10 0122287606
Title Texturing and Modeling
Author David S Ebert
Series The Morgan Kaufmann Series In Computer Graphics
Condition Unavailable
Publisher Elsevier Science Publishing Co Inc
Year published 1994-11-14
Number of pages 332
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable